Prefixes
Suffixes
Market policy
Sellable combinations
You decide which modifier pairs are outcomes you would actually list and sell.
Suggestions
Approved combinations
Craft board
Verified crafts
Each craft was simulated once and stored in material units; cost, profit, margin, and ROI below use the latest polled prices. A craft goes stale only when the modifier pool changes.
01
Simulate crafting
Simulate every viable base pool and rank the complete recipes by expected profit.
02
Explore incremental crafting
Simulates only the target modifiers selected above.
03
Craft queue
Planning only. Nothing is executed in the game.
04
Recipe simulator
Paste a Craftie dashboard envelope or a Craft of Exile export and simulate its exact decision graph: success comes only from the recipe's own end conditions (any "3 of 4" style thresholds included), with expected materials and chaos cost per finished jewel.
Uses the currently selected base, jewel type, and crafting prices. Supported subset: fractured Small Cluster Mana recipes starting magic.
06 Croaker Talisman pipeline
The full talisman craft, stage by stage: boat enchant → Craftie alt-spam → imprint/regal → Harvest physical prefix → exalt Life → suffix finish. Stage 2 is automated; the rest is manual bench/beast/harvest work.
Cost simulation
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